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ttrpg

a collection by ahedgeofhogs · last updated 2023-11-10 03:01:05
Added Jun 07, 2021 by ahedgeofhogs

dice roller

Added Jun 06, 2021 by ahedgeofhogs
Added Jun 04, 2021 by ahedgeofhogs
Added Jun 04, 2021 by ahedgeofhogs
Added Jun 03, 2021 by ahedgeofhogs
Added Jun 03, 2021 by ahedgeofhogs
Added Jun 03, 2021 by ahedgeofhogs
Added Jun 03, 2021 by ahedgeofhogs
Added Jun 03, 2021 by ahedgeofhogs
Added Jun 03, 2021 by ahedgeofhogs
Added Jun 03, 2021 by ahedgeofhogs
Added Jun 03, 2021 by ahedgeofhogs
Added Aug 02, 2020 by ahedgeofhogs

accessible, low-commitment, and easy to learn. it focuses on the modern podcasting and streaming media. We know you come into the hobby with certain expectations and this game was designed to provide those. 

Every element of Ruby Radiance has been adjusted to bring the same exactly type of drama and hijinks you may have enjoyed in other media.

Self-contained intro; all you need to try your first rpg experience is on this document. 

Magic available to all characters, because that is what you are here for.

A simple to learn, dramatic, tense combat system built upon the revolutionary Trophy Gold engine. 

Over 100 single use magic items and ways to customize your own Iconic Item. 

A meaningful class and level system expanding upon Trophy Gold's framework.

Shared spotlight mechanics, and Drama as the focus of character and story progression. 

Streamlined systems that help new players to organise games organically, from individual characters to massive campaign arcs. 

Added Aug 01, 2020 by ahedgeofhogs

When the brave, greedy, desperate, or foolish venture beneath the stones and soft waves of Pentola they find themselves in a world made by Those Who Came Before, though shattered and marred by some ancient catastrophe which buckled the earth and loosed a seemingly endless flood of magical creatures and monsters into those halls of the dead.

So, what is this?

This single-sheet mini zine (zini, if you will) is an experiment in pushing the envelope for information density, layout, and gameable lore. It is written to be system agnostic, allowing you to take adventurers from any world and game into the catacombs described inside.

The inside spread describes how to procedurally generate dungeons on the fly or in advance complete with dozens of possible encounters and a back cover which is a quick reference for all the mechanics contained within.

Added Aug 01, 2020 by ahedgeofhogs
zine collection of small TTRPG projects I've previously released, now in a rewritten and updated form!

>SWEAT, TEARS, BLOOD, originally written for the 200 Word RPG Challenge. Weave a story of trust and betrayal as you seek revenge against your former allies

>Terrible Tweens, a game about young monsters getting into trouble on Halloween night >the devil's after both of us, a bleak game of survival after something has changed the fundamental nature of the world >Double-Bro-Seven, where you try to point a drunk superspy in the vague direction of heroics

Plus: >The previously-unreleased The Problem Of Evils, the game of villains arguing with each other about the definition of evil so they can enact their world-conquering plot without regrets >Pregen and blank character sheets for all the games that use em >Miscellaneous doodles, notes, and commentary >And at least one personal screed!

Added Aug 01, 2020 by ahedgeofhogs

meditation game of time and stillness, interrupted by brief scenes of ecological retribution. You play fae creatures living in the heartwood of old growth trees, dispensing asymmetrical retaliation to intruders in your realm. These intruders may bring with them evil and hate. They may be powerful fantasy adventurers, formidable masters of industry, or indiscriminate agents of chaos and pollution. You will always crush them in terrifying ways. it's a game of answering questions, but more importantly it is a game of silence and of waiting

Added Aug 01, 2020 by ahedgeofhogs

low-level adventure or medium level sidequest, System-agnostic. Play with any D&D or OSR variant (we prefer 13th Age or Dungeon World).

Beneath the old hunting lodge in the woods, you will find a royal family's nastiest secret. Princes left for dead, who have turned into something far worse. Pity the adventurers who stumble across them.

  • A mini-dungeon themed around imprisonment, obsession and tunnel racing (?). 9 dungeon areas + additional mini-map of the lodge,  Standalone maps..
  • A pack of monstrous princes, with their own weird behaviours and tactics.
  • Bonus download: Dungeon World stats for werewolf princes and mutant rats.
Added Aug 01, 2020 by ahedgeofhogs

small game about card games and friendship. play as someone who cares way too much about a children's card game challenging a tournament that has a dark secret that could change the world. Fight against friends and rivals using your Heart, Skill, Luck, and Money. No matter who wins, the real winner is usually friendship.

3-5 people, 4-6 hours, 6-sided dice, and something to write things down with. You do not need any real cards to play this game!

If you grew up enjoying watching Yu-Gi-Oh (or Bakugan or any game-based friendship type of show) and thought it would be fun to be a cool anime character and have action-filled anime card battles where the rules, numbers, and cards really don't mean anything then I think you will really enjoy this game!

Added Aug 01, 2020 by ahedgeofhogs

The tomb of a fallen paladin lies hidden in the forest. Guarded now by his undead comrades who served under him before his fall from grace. 

Many have tried to get into his tomb but as yet none have returned.  It is said the tomb contains many books containing knowledge of rare magic items & bountiful treasures.

Some say George DiMaggio is still there as a living undead unable to leave his prison of a Tomb. Other say he still walking the earth and tomb contains the secrets to eternal life.

This adventure was designed to be run in 1-2 sessions and provide and opportunity to drop hooks or reveal secrets to new or existing campaigns. As always hack and extend to your hearts content.

Added Aug 01, 2020 by ahedgeofhogs

Set during the age of Prohibition in the US,  imagine an alternate history where the Great War lead to the rise of computing power and cybernetic technology. Players are Torpedoes, people who take any jobs with no questions asked. C&C uses the Assembly System, a set of mechanics designed for quick character creation and ease of use. Perfect for fans of action, espionage, and intrigue, this cyberpunk re-imagining puts a new spin on the classic genre.

  • Play as one of ten different Cyberpunk archetypes with dozens of customization options.
  • Work in the shadows on the fly, with rules to quickly make scenarios and enemies.
  • Push your body past its limits with more than twenty cybernetic Enhancements.
Added Aug 01, 2020 by ahedgeofhogs

The world as we know it is an infinite forest, so dense that sun rarely pierces the canopy. Beasts and monsters lurk in the shadows, ready to eat anything even remotely unprepared. The only place that's safe is inside massive, city sized trees, each housing a unique civilization - The Boughs. The Boughs is a campaign setting designed for the Dungeon World RPG system, but can function as a system agnostic setting.

Added Aug 01, 2020 by ahedgeofhogs

3-5 Players running on a D6 basis. Play a group of robots journeying through the post-Anthropocene, change your body and grow stronger with each memory you make with it. Let your imagination be led by a prompt based campaign, engage with
passionate robot communities and break the chains of your design.

Features:

  • Zero prep sessions enabled by a campaign map and extended location prompts
  • Pbta inspired, easily personalized move system to guarantee comfortable play
  • All Character Players starting with the same Playbook
  • Create your own appendages, change and even trade them with other players
  • Dicepools based on the number of memories you've made with your appendages and friends
Added Aug 01, 2020 by ahedgeofhogs

game of tavern rumours and hearsay. You sit in a tavern or other location where the adventurous gather and share rumours of a foul beast that lives nearby. The locals join in, adding all sorts of colourful nonsense to the creature's description.

It’s all about creating ludicrous encounters with beasts for oneshots, convention games and sidequests in your regular campaign. Play the part of the tavern patrons sharing these rumours, than take your party off to confront them.

broadly compatible with fantasy RPGs and highly adaptable to other settings as you provide all the stats for the creatures and content is flexible to suit your setting.

This game is played collaboratively with groups of adventurers and a GM, and will accommodate any reasonable RPG group size. The game comes with random roll tables that provide ideas

Role Playing
Added Aug 01, 2020 by ahedgeofhogs

characters will be asked to make hard choices in order to achieve otherwise impossible goals. It can fit into any existing game setting or genre, as a standalone game or in combination with other systems. the core mechanic is that if a character wants to do something that it has not been established in the story they can do, they must give up something of themselves to succeed.

Unlike Polaris, the player offers, not the GM, which is a nice twist.
Overall, I'd recommend this to anyone who is interested in stripping down RPGs to their core element, or in telling stories that are intrinsically about struggle and tragedy.

Added Aug 01, 2020 by ahedgeofhogs

playable city-building generator to construct fictional villages and towns. This physical game can be played alone or with up to 3 friends. Playtime ranges from 1 to 3 hours. 

Meet with your friends and collaboratively draw the map of your city as you explore the conditions that led to its founding and the events that shape its development. 

Our aim was a generator that builds settlements that are useful for further creative use. For example in narrative endeavors or as preparation for pen and paper role-playing games.

Added Aug 01, 2020 by ahedgeofhogs

use with whatever system i want, is a pocket dungeon, designed to launch a campaign or as a one-shot

The town of Phylinecra has suffered a terrible fate at the hands of a torrential flood, but as the townsfolk try to rebuild and restart in the aftermath, they find their home invaded and their loved ones encased by ghostly crystalline forms of the houses they lost.

Solving this mystery will take adventurers to the Blessed Isle and into the Red Caves to face the Goddess in her own territory. Will they find the connections between her world and theirs? Can they untangle this haunting mystery?

Added Aug 01, 2020 by ahedgeofhogs
Added Aug 01, 2020 by ahedgeofhogs

On the banks of the yellow river, a prophecy of doom is proclaimed. Should nothing be done, the village will face a difficult winter, unless they conduct a human sacrifice. To prevent this, a group of villagers are tasked by the Oracle to gather several tributes, all of which are parts from the world-creating giant Pán-gǔ...

5e-compatible module, 4-6 players + 1 GM. This adventure may be completed in about 6 to 8 hours, making it the perfect one or two-shot ttRPG to introduce those new to the genre. balanced for level 0

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