Anomaly: Containment Breach is a Tarot based gmless storytelling game about a supernatural Anomaly breaking out of a facility where it has been contained by a sinister organization.
almost like a part 2 to Anomaly
best with 2-5 players, between 2-4 hours.
Players define the nature of the organization, the team of researchers they have sent, the anomaly, and the setting it's found itself in, then develop the story of the investigation by drawing Tarot cards and answering associated questions.
In Wild Speed: Space Family, you don’t roll to see if your character succeeds at any given task. In movies like these the heroes always succeed, no matter how ridiculous the obstacle. Instead the game proceeds through three acts where the characters are given random scenes and complications to play out. Players act out each scene with as much over-the-top action and dialogue as they want. The more ridiculous the better.
2-4 players, 1 hour
This module is for the occasion when a player must leave the party. Designed for the Game Master and a departing party member, together you will orchestrate a magical and visionary setting, allowing for the character to recount their adventures with their friends one last time - to say an unexpected goodbye - before setting off into the night.
"You Have One Ability...The Ability To Fuck This Up!" is a ttrpg where all the characters share one ability.
The ability to fuck up any task they attempt.
Every time the characters attempt something, the players have to roll the dice. If they roll too high, their characters will fuck up whatever they're trying to do and chaos will quickly ensue.
easy party game, only one stat
storytelling rpg about generating and exploring weird houses, in the style of a House Hunters-like reality TV show. Players will create wishful buyers and an antagonistic realtor, collaboratively build a sequence of strange houses, and develop their latent PSYCHIC POWERS as they explore the weird and the supernatural. Will you emerge from your house hunting experiences with the perfect house and stronger bonds than ever? Or will the machinations of the devious realtor leave their mark on the home of your dreams?
A game for 3-4 players, to be played in roughly 4 hours.
It's chock full of tables, house rules, monsters, and other resources acting together as a toolbox for generating a deep coastal South-inspired atmosphere. In this inaugural Zine we will be exploring the Barrier Islands.
You are The Supplicant, the only member of your village that communes with monsters, fallen divinities, and eldritch beings. Choose from a self-guided tabletop game, or a branching interactive Twine to explore the lines of compassion between yourself and others.
spooky-sexy-liteHIGH CHAOS AND TRULY OUTRAGEOUS RPG meant for 2-5 players with rotating referee play and an emphasis on wild Goblin-created mayhem!
Use any interlocking plastic building block collection, such as Lego, as your Junk collection, building up and breaking down your Junk Ship as you play with all the other Goblins!
Black Mass is a tarot-based tabletop roleplaying game played in one sitting over the course of two to three hours.
4-8 players, including a proctor, who facilitates the game.
Black Mass is a pointillistic tarot-based roleplaying game where players share responsibility over two travelers, Catherine and Lydia.
Players take on portions of their personalities, called personas.
What do super villains do on their day off? Find out in this microRPG where the player's take on the role of errand-running villains while trying to keep a low profile. Can they pick up eggs and buy some stamps before the supers swoop in to stop them?
五德 (Wu De) - The Five Powers is a narrative RPG. It is setting agnostic, which means it you can play 五德 - The Five Powers in any setting you choose. Creating your own setting is part of setting up your unique game experience.
五德 - The Five Powers is powered by the Element Dice System, a system based on the east-asian philosophy of Yin & Yang and the 5 Powers, or Elements.
The game requires only 6 d6 in two different colors (3 white dice, 3 black dice - or any 2 colors you choose).
more of a system for if i had my own game concept though it comes with some concepts too. Ellipses is a twelve page generalist system with a mechanic for houseruling mechanics on the spot.
It has stats and HP and d20 target numbers, but the beating heart of Ellipses is that if the GM thinks something should become a permanent part of a character, it does.
If you got into tabletop rpgs through DnD, this is a pretty gentle step in a more freeform direction.
PvP roleplaying game powered by chocolate where you play as nosy ghosts trying to ensure that their descendants get matched with the perfect partner (according to them).
While playing, players take on the roles of SPIRITS, who are trying to ensure or prevent a match, and DESCENDANTS, who are just normal people looking for love.
ttrpg/dating sim about the conflicts/romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals.
* Detailed mall setting: 2 maps, 17 stores, and 24 NPC clerks.
4-6 character players and 1 facilitator player ("The Mallrat"). GMish
The plot structure of Visigoths vs. Mall Goths resembles an open-world videogame RPG. Designed for either one-shot or campaign play, each adventure episode offers several quests that you may choose to pursue (or ignore), and the mall setting is packed with many strange retro marvels to discover. Or you can just replay the game over and over to kiss all the kissable clerks.
"There’s a couple dozen fully fleshed out NPC store clerks, all with goals and flaws. The setting is mapped out, full of thematic and funny stores (“Lemon Theodosius, because the Visigoths thought Orange Julius was too Roman” killed me). The idea of two rival teams of PCs, each with a limited number of scenes (time slots) to achieve their goals is really cool. And it even includes a handful of scenarios to use as jumping-off points."
DEATH OF A HERO is a conversational role-playing game about a group of adventurers grieving a fallen party member after they heroically sacrificed themselves to defeat the Villain.
Throughout the game you will take turns developing and discussing the story of the Hero, from when the party was first formed to the Hero's death. By this act of remembrance, you will deal with hidden emotions held for yourself and the Hero as you slowly come to terms with their death.
ONE MILLION Food Vendors and Menus! Generate from 8,000 possible unique food vendors and LITERALLY ONE MILLION possible dishes; ranging from Soft-shelled Crabman Sandwiches with Tzatziki sauce and Egg Coffee, to Myconid Zapiekanka in Pesto with a shot of Absinthe!
based off many popular magical girls shows, Glitter Hearts can be set in any time, place, or world that you can imagine. All you need to play is 3-6 players, a pair of six-sided dice, and a few hours to play.
carley rae jepsen themed cultist one shot
In Demon Chef Bakto’s dungeon, a fresh party of adventurers is ready to make him a dangerously delicious dish, or die trying. Have you the creativity and skills to please this legendary chef or will you find a way to end his evil cuisine?
EXPLORE Bakto’s kitchen dungeon in search of the best and weirdest ingredients in fiend cuisine;
ENCOUNTER some of the most bizarre creatures in the multiverse as you delve deeper into the dungeon’s mysteries;
COLLECT up to 6 new magic items and 10 powerful ingredients found throughout the adventure;
CREATE a fantastic, original dish to please Bakto or find a way to beat him at his own game.
Stories of visitation and prophecy exist all throughout the world of legend and lore. This is a three player game that encompasses a year in the life of three children who have been visited by a divine spirit. What would you do? Who would you tell? Who would believe you? Are you ready for when She returns?
This is a no prep, GMless ttrpg
play as a group of outlaw owls hiding from the law in an abandoned building until a group of rowdy vacationers moved into the building and forced you out. Fearing discovery by owl law, you decide that your only option is to force them out using the same grift you used back in the day: alien impersonation.
two to four players, no GM. played in a series of 6 loosely-structured scenes. You need a d8 and 3d6
rules-light fantasy adventure roleplaying game.
Character creation is speedy and simple, designed to get you playing as soon as possible. Your mouse is defined by their randomly assigned background, ability scores, and the gear they carry. A tactile card-based inventory system makes managing your gear a fun challenge.
Mausritter is built on the chasis of Into the Odd, with new rules for setting, character generation, magical artefacts, and mouse-scale adventures.
GMs are provided with procedures for running a mouse-scale sandbox, along with a bestiary and numerous tables for quickly creating adventures in the mouse kingdoms.
play as queer witches who work in a restaurant, using brute force, magic, and the power of gay to handle whatever your GM (General Manager) throws at you.
explicitly designed for the GM to be antagonistic toward the player characters. works best with 3-4 players, plus GM