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Gamedev Experiments
A collection of gamedev experiments cut down to small digestible projects · By
Ludonauta
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4
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Topic
Last post
Modular sprites and animations
often in rpg games we can equip different equipment's and weapons, how to handle the character animation wrapping differ...
started by
lucasrabaca
Jul 31, 2020
1
reply
343
views
Ludonauta
Aug 03, 2020
VFX Effects
Adoraria aprender mais sobre VFX
started by
isaiasgamedev
Jul 25, 2020
240
views
No replies yet
Level Transition Help
In Godot, the standard get_tree().change_scene and get_tree().change_scene_to methods create a rather uninspiring scene...
started by
BackAt50Ft
Jul 09, 2020
3
replies
351
views
Ludonauta
Jul 11, 2020
A clean, usable state machine implementation
As you may or may not know, I hate state machines. I think they're ugly code typically wrapped with too much abstraction...
started by
BackAt50Ft
Jun 27, 2020
2
replies
385
views
BackAt50Ft
Jul 01, 2020