As a noob game dev, there are a million things to learn and thousand ways to grow.
In May, I did a game jam (more about that later), but I also had some great discussions with other developers about designing game concepts. These conversations focused on creating games that have logical and cohesive internal structure and helped give me both the vocabulary for what I'm doing and a rough, early framework which I'm using to stay focused as I continue my quest to build several more mini-games this year.
Vocabulary
My rough framework
Of course, none of this is rocket science, but it was helpful to me. I used these guidelines a lot as I made Seagull v. Fry (again, more about that later) in a 10-day jam, and I think this post offers an honest snapshot of where I am right now, with all my challenges and strengths, as I continue to grow as a solo indie dev.
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