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Diving into my next game: returning to C++ for a more ambitious project

Hello everyone!

If you've seen the end of my last game's page, you already know that a new project is in the works. Today, I'm taking a moment to lay the foundation and tell you more about what's coming.

⚙️ A new adventure, an old language

For this project, I've decided to return to C++, using SFML. Even though my recent games have been made with Python, I started programming with C, then C++, which remains my favorite language.

This game is my opportunity to go back to the roots, while increasing complexity.

🧩 A game of exploration and puzzles

The game will be in 2D, top-down view, and will focus on areas to explore, with puzzles to solve to progress, like the dungeons in the classic Zelda games. No combat for now: the focus is on thought and atmosphere.

I want to offer an experience that makes you think without being frustrating: accessible puzzles, but satisfying to solve.

🎭 A balanced atmosphere

The world I want to create will be a blend of serious and fun. I want the player to feel immersed, while having some light touches here and there. Not too dark, not too childish: a balance between curiosity, relaxation, and challenge.

✍️ A story that deserves its place

Although I already know the main plot, I’m working on making the story more than just a reason for the game. I want to tell something, even if subtly, and give the players a real reason to want to go further.

🚧 Where am I now?

For now, I’m at the very beginning: setting up the project, code architecture, engine basics. There’s still nothing visually to show, but the heart is there, and ideas are taking shape.

And what’s next?

I’ll be posting devlogs here regularly to share progress, mechanics, experiments (good or bad), and the small challenges encountered along the way.

Thanks to those who have already been following the journey since my last game.
Feel free to leave a comment or share your own ideas, references, or wishes!

See you soon!

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