Added Dimiscus throneroom for a cutscene introducing Eris
Added 2 full outfits for Alda
Added "Whoredrobe" in which you can change the outfit Alda is wearing in the Melt bad End
Added the Whoredrobe, which contains 12 Outfit Items, including a new hairstyle, nipple piercings, facial piercings and a fishnet suit.
Added Masturbation Sex Scene
Added Handjob Sex Scene
Added Thighjob Sex Scene
Added Blowjob Sex Scene
Added Doggy Sex Scene
Added Gloryhole Blowjob Sex Scene
Added Rimjob Sex Scene
Added Gloryhole Sex Scene
Added Full Nelson Sex Scene
Added Split Elf Sex Scene
Added Elf in Gloryhole Sex Scene
Added Bent over Elf Sex Scene
Added the Gloryhole Environment
Added backroom Melt Storage Environment
Added Acolyte Room Environment
Added a shop in which you can boy sex toys for the Elven lewding minigame, Sex scenes with Alda and a Guard and Outfit items.
Added a melt currency that is gained by lewding the elf in the minigame.
Added a new Locomotion animation set for walking Nude
Added a new Locomotion animation set for walking in the new Church Outfit for Alda
Added a cum-covered look for Alda, which can be achieved by playing a sex scene that leaves Alda's face covered in cum.
Cura:
Added Cura Sex Scene 3, featuring Alda masturbating while wearing the church collar in front of Cura.
Added option to keep wearing the collar after the Sex Scene.
Gateston:
Rebuilt the walls of Gateston to make sense as a port-castle now.
Added Femguard Futa Model
Added Femguard Futa x Elf Doggy Environmental Sex Scene
Added Church Elf x Elf Face Sitting Environmental Sex Scene
Added Church Elf x Elf Tongue kissing Environmental Sex Scene
Added Femguard Futa x Elf Blowjob Environmental Sex Scene
Added Guard x Elf Standing Sex Environmental Sex Scene
Added Acolyte x Elf Facesitting Environmental Sex Scene
Added environmental SFX to the Plaza
Optimized the loading areas to load less unneeded levels at any given time.
Reworked the Plaza area of Gateston, fleshing it out. This includes new environment sex scenes.
Gave the Market a minor facelift, though I'd like to polish it properly at some point.
Misc:
Added new Fiona Model
Added a WIP Gallery Menu
Added Exterior environment to Gateston, which is planned to be the focus of the next update.
A few pieces of cloth, including alda's cloak, use unreals realtime cloth simulation now.
Changed the way the Narrative Savegame is created when starting a chapter through NEW GAME to be exactly identical with how it's usually done when saving the game.
Fixed mouse disappearing in main menu when closing a yes/no dialogue
Fixed loading screen sometimes not being fully opaque during the loading process
Fixed main menu not being in focus when coming from within a level
Fixed a Bug where SaveGames created from starting a chapter through NEW GAME could not be deleted or loaded
Ooo, very exciting!~ Quick question: in the v0.5 version, there's an issue I've had where the collectibles in the environment are kinda bugged when viewing. Only the "Elf Statue" one is displayed no matter which one I select; for some of the collectibles with landscape orientation images, it actually turns the Elf Statue image 90 degrees to fit the orientation as well. I notice it's not amongst the notes for this changelog, so I'm just curious if it's something on the radar, or perhaps it's just an issue with my game. Either way, I anticipate the next update! Cheers!
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do you know when this part will be available to the public by chance? cuz usually games say like patreon gets it early then public release later
Ooo, very exciting!~ Quick question: in the v0.5 version, there's an issue I've had where the collectibles in the environment are kinda bugged when viewing. Only the "Elf Statue" one is displayed no matter which one I select; for some of the collectibles with landscape orientation images, it actually turns the Elf Statue image 90 degrees to fit the orientation as well. I notice it's not amongst the notes for this changelog, so I'm just curious if it's something on the radar, or perhaps it's just an issue with my game. Either way, I anticipate the next update! Cheers!
The collectables are not 100% fixed in 0.6, but they should work better than in 0.5.