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Facing My Demons: Designing 7 Sins

7 Sins: The Unborn Project

A deep dive into a psychological horror game that never saw the light—yet shaped my growth as a game designer and narrative thinker.


🧠 Overview  

*7 Sins* was conceived as a narrative-driven survival horror game exploring the embodiment of the seven deadly sins. Although never finished, it represents a major creative milestone. This post-mortem outlines the vision and the work done across design, storytelling, and team collaboration.


 📖 Narrative Design & Vision  

I designed a structure where each chapter focused on a single sin, experienced through a traumatic memory. The world was stylized, symbolic, and heavy with meaning. Key narrative goals included:  

  • - Emotional resonance over shock horror  
  • - Environments tied to the protagonist's psyche  
  • - Visual storytelling over dialogue  


## 🎮 Core Gameplay Idea  

At the heart of the experience was the **light/darkness mechanic**, used both as a gameplay constraint and a metaphor:

  • - Light = safety. Darkness = danger.  
  • - Puzzles and actions changed the amount of available light.  
  • - Sacred and profane objects altered the environment.  
  • - Every level had multiple solutions, some more “sinful” than others.  


## 🧩 My Role & Team Coordination  

While leading the project, I took charge of both the creative and structural design:

  • - Crafted level structures and interactive logic  
  • - Guided animators, 3D artists, set dressers, and writers  
  • - Developed the moodboard and narrative bible  
  • - Aligned story and gameplay across departments  

This was not just about *making a game*, but about creating a system where theme and interactivity served each other.


## 🎨 Screenshots / Concepts  



## 📚 What I Learned  

While the game remains unfinished, I gained critical experience in:

  • - Designing narrative systems with emotional weight  
  • - Balancing symbolic meaning and gameplay clarity  
  • - Managing a small, multi-disciplinary team  
  • - Prototyping meaningful mechanics from abstract concepts  

 🔗 Related

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