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Keepers of Astraela Official Walkthrough

Welcome to the official guide for the various endings of 'Keepers of Astraela'! 

With Bobbi's route is still underway, the full version of the game currently has 8 endings: 1 Good, 1 True, 2 Neutral, 4 Bad. Let's dive in on how to get them all.

The Bad Ends:

Bad End 1: This end happens while still in the common route, on Earth. 

  • Choice: 'Investigate the Smell' versus 'Question Emrys'
  • Choice: 'Stand Your Ground' versus 'Back Away'

Bad End 2: This one happens towards the middle of the game, when Eva is left alone at the Sanctum and is in possession of Thana's Runestone BUT does not have enough "darkness points", a hidden game mechanic, to progress.  See Bad End 4 for a list of the choices that give darkness points, and avoid them. Ensure when visiting Faeran that Eva has the option to take Thana's Runestone, and chooses to do so.

Bad End 3: The one happens at a similar point in the game as Bad End 2. This ending can only occur if Eva is NOT in possession of Thana's Runestone AND visited Faeran. See Bad End 4 for a list of the choices that give darkness points, and avoid them. Ensure when visiting Faeran that Eva has the option to take Thana's Runestone, and chooses not to. From this point forward, there's only a few choices to make.

  • 'Flee the Sanctum' versus 'Find a Place to Hide'
  • 'Get to the Guardian' versus 'Run to Faeran's House'

Bad End 4: The fourth bad end happens close to the end of the game. Eva has to have acquired a certain amount of "darkness points" to unlock this end AND be in possession of Thana's Runestone. Otherwise, Bad End 2 will occur.

Choices that will give +10 darkness points:

  • Choice: 'Stay Behind With Kali' versus 'Go Along with Bobbi' + 'Keep Writing' versus 'Get Some Rest'
  • Choice: 'Leave it Alone' versus 'Examine the Squirrel'
  • Choice: 'Examine the Pendant' versus 'Examine the Paper'
  • Choice: 'Inspect the Reflection' versus 'Follow Emrys' Note: Player needs to already have 20 darkness points for this to work
  • Note: The player will gain +10 darkness points when visiting a certain location specific to Thana with Emrys and Mystia provided that they already have at least 20
  • Note: The player needs 40 darkness point to unlock the "bad" version of visiting Faeran. The player will automatically gain 10 points from starting this scene by taking Thana's Runestone. If the "good" version plays, the player needs to choose 'Take the Runestone' to gain these points.
  • Choice: "Defend Emrys' versus 'Defend Thana'
  • Note: Eva will attempt to commune with Thana. The player needs to have at least 30 darkness point for this to be successful. If the Runestone stays cold, the commune has failed and the player will receive Bad End 2.

If the commune is successful, Bad End 4 will occur after a few more scenes.

The Neutral Ends:

Neutral End 1: The first neutral end happens near the end of the game, shortly after reaching the hot springs with Emrys. To obtain, start with following the directions for Bad End 3 but make different choices at key points. Note: Emrys must be toggled to 'Romance' in the Preferences menu for this end to occur.

  • Choice(s): 'Flee the Sanctum' versus 'Find a Place to Hide' OR 'Flee the Sanctum' followed by 'Get to the Guardian' versus 'Run to Faeran's House'
  • Choice: 'Consider his Words' versus 'Form a New Plan' versus 'Insist Something Isn't Right'

Neutral End 2: This ending occurs at the end of the game. You need to be on Mystia's good side and have received an item from her. Avoid obtaining darkness points (see Bad End 4). 

  • Note: This choice 'Stay at the Sanctum' versus 'Follow Emrys' Lead' will bypass Eva meeting Faeran altogether, which is the simplest path to Mystia's good side.
  • Choice: 'Try to Follow' versus 'Stay out of Their Way'
  • Choice(s): 'Flee the Sanctum' versus 'Find a Place to Hide' OR 'Flee the Sanctum' followed by 'Get to the Guardian' versus 'Run to Faeran's House'
  • Choice: 'Consider his Words' versus 'Form a New Plan' versus 'Insist Something Isn't Right'
  • Choice: 'Stop Him' versus 'Trust Him'

The True End: Welcome to the end of the novel 'Keepers of Astraela' is based on! Following Neutral End 2 but choosing 'Trust Him' will get you this end. Note that Mystia's good opinion is not needed for the True End, so the first couple bullet points can safely be ignored.

The Good End: Follow a similar path to Neutral End 1 for this ending, but make one different decision. Emrys' romance does not need to be active.

  • 'Consider his Words' versus 'Form a New Plan' versus 'Insist Something Isn't Right'

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(+2)

Thanks for the walkthrough! This is very helpful