Idea
I need to know good practices for modeling anything
Video
YouTube - Good Modeling Practices
Theory
Rules for an Optimized Mesh in Games:
- ✅ Can have multiple parts → The model can be composed of several overlapping meshes, such as eyes, teeth, and accessories. It doesn’t need to be a single continuous volume.
- ✅ Can have internal holes → Hidden areas, like the inside of a character (under clothing or inside the mouth), can be hollow without issues.
- ✅ Should avoid duplicate faces and unnecessary vertices → This reduces scene weight and improves performance.
- ✅ Should have good topology for deformation and animation → If the character is animated, the mesh needs a good edge loop flow to prevent artifacts.
- ✅ Should be compatible with the game engine → Some engines, like Unity and Unreal, can handle ngons, but it’s always safer to use quads and tris to avoid lighting and shader issues.
Results
I started modeling the robot without fear of making mistakes. And I realized that if I follow this:
- Define Objective
- Search for references
- Abstract references into a simplified drawing of the parts I want to create
- Blockout
- Detail from the largest to the smallest
- Textures and Shaders
The creative process becomes easier.
What I’ve Learned
I should maintain good practices for both games and rendering purposes and pay attention to the details.
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