Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Log 5 - Titles

Idea

I need to know good practices for modeling anything

Video

YouTube - Good Modeling Practices

Theory

Rules for an Optimized Mesh in Games:

  • Can have multiple parts → The model can be composed of several overlapping meshes, such as eyes, teeth, and accessories. It doesn’t need to be a single continuous volume.
  • Can have internal holes → Hidden areas, like the inside of a character (under clothing or inside the mouth), can be hollow without issues.
  • Should avoid duplicate faces and unnecessary vertices → This reduces scene weight and improves performance.
  • Should have good topology for deformation and animation → If the character is animated, the mesh needs a good edge loop flow to prevent artifacts.
  • Should be compatible with the game engine → Some engines, like Unity and Unreal, can handle ngons, but it’s always safer to use quads and tris to avoid lighting and shader issues.

Results

I started modeling the robot without fear of making mistakes. And I realized that if I follow this:

  • Define Objective
  • Search for references
  • Abstract references into a simplified drawing of the parts I want to create
  • Blockout
  • Detail from the largest to the smallest
  • Textures and Shaders

The creative process becomes easier.

What I’ve Learned

I should maintain good practices for both games and rendering purposes and pay attention to the details.

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.