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Shopping Mall Manager: It's starting to materialize

I've been hard at work developing the Shopping Mall Manager game I briefly described earlier this year.

The game still doesn't have a name, but other than that, the progress has been steady!

I decided on building it with Phaser.js, like my previous games, mostly because it's the framework I'm mostly comfortable with. This time though, I wanted to do it all in Typescript, and so far, the experience has been mostly great, types give a new structure to coding, and Phaser seems to have a robust support for it already.

Below is a couple of screenshots of my progress in the past weeks. Please note that every single texture is just a placeholder at this point in development 馃槄

In the above screenshot you can see some critical components for the game:

  • Time control in the upper right corner of the UI (play/pause, 1-3x speed, time indicator below those)
  • Money in the bottom right (Get rewarded at the end of the time period, placing objects costs money)
  • Shops Menu (Clicking the button opens a menu with shops which you can place on the lots on the map)
  • Object placing menu (For decorative purposes only, at the moment)


Here's a bit further on in the development. The big change is that I added support for Tiled tilemaps (with working collision metadata 馃コ), the tilemap in question is loaded from Tiled export JSON file and objects can be placed on it accordingly. 

The next steps

Next things I will be probably working on will be the business side of things, so money management, financial reports, rent from shops, maintenance costs etc. And maybe I can actually find a graphic designer to help me with the artwork! 馃槄

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(+1)

Love it! Go krisse! <3