The past week has been focused on simplifying everything related to in-game computers. Instead of using a separate instance for each computer where much of the code is copy+pasted (and where things will inevitably be done differently across each one), I’ve now narrowed the basic computer components to one script, and each “program” is its own scene that can be instanced and function independently. Additionally, it can be easily setup for different users and devices, each with their own set of accessible programs and files. Additionally, the file management system has been greatly improved and is now 99% functioning, with full drag-and-drop support for copying files between computers, floppy disks, and other programs. This was something I had been meaning to do for a while, and it should make adding new computers and programs a lot easier going forward.
The highlights:
I’m also continuing to work out the plot for the game, while trying to keep it within a scope I can manage (including the multiple choices that the player can make throughout). I have a good idea of what I want the story to be about, but that’s the easy part (for me, at least).
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.