Conflict of Interest is now available on Steam! Wishlist it here!
This is obviously a very large milestone in development, and there have been changes across the board, so here’s a quick rundown:
Godot’s 2D extends shadows infinitely by default, which doesn’t work well for objects that would have a finite length. But with some shader magic by jess-hammer on GitHub, fake shadows can be applied to anything that can have an occluder stuck to it (read: anything) with adjustable length, angle, and color.
Day trading has been given a visual upgrade and now plays a main role in the main game loop. The player earns a 1% commission on their day trading profits if they exceed the previous day’s sales. This income can then be used to purchase weapons and equipment for night work.
This is where most of my work has been focused for the past month and I’m still refining everything, so I’ll make it quick:
Dialogic forms the backbone of the game’s dialogue system, but sometimes NPCs will need to make quick, off-hand remarks, or the player still needs to be in control without starting an entire dialogue scene. NPCs and guards can now have text appear above their heads which fades depending on how far the player is from them. You’ll need to get in close if you want to know what’s being said, but not too close…
Gunfire, bullets, and muzzle flashes have been given a visual upgrade to create more intense, chaotic gunfights. But you won’t last very long in a real shootout.
The main night level has been redone from scratch. It’s much larger, more structured, and lots more fun to go through. Stay in the shadows, watch for opportunities, and remain undetected.
Now that the Steam page is up, the next step is to get everything ready for the demo release. When that is, I really can’t say. There’s still a lot of polish that needs to be put in and a lot of testing. So right now, the demo will be released when it’s ready.
There’s also a mailing list that you can subscribe to to stay up-to-date on development progress and important dates and announcements.
And now, back to the grind.
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