Welcome to the FAQ for the Purchasing System Overhaul (PSO) mods! This guide is designed to answer common questions about how the PSO mods work, provide installation instructions, and address compatibility issues. If you need further assistance or have additional questions, please feel free to reach out to me.
For installation instructions, please refer to the general tutorial on mod installation. Additionally, ensure that you have the Lot51 Core Library and PSO Code Library installed. Also, make sure to follow the guidelines on installing scripts properly.
All mods in the Purchasing System Overhaul (PSO) series are designed to avoid conflicts with other mods, as they do not overwrite any game resources or objects. Therefore, you can safely use any existing shopping and delivery mods from various authors. However, the mod supports only the latest game version, and the two required libraries must always be up to date. Incompatibility conflicts can occur with outdated library versions. Ensure that you do not have multiple versions of mods or libraries installed simultaneously.
No, all modules are independent of each other. However, note that several modules require the PSO Shared Library. Additionally, the Lot51 Core Library is always necessary.
Currently, the following mods in the PSO series require the PSO Shared Library: SimSim Online Store, Sim-Nom-Nom Food Delivery, Purchase Medicine, Better Live Shopping, and Purchase Bottled Drinks. These mods depend on the shared library to function correctly. In the future, other modules in the PSO series may also be updated to require this library.
The mod should be accessible through your Sim’s phone, computer, or tablet in the shopping or ordering menu. If the interactions are missing, it might indicate that the required libraries haven’t been installed correctly or are outdated. Make sure you have the latest versions of the Lot51 Core Library and PSO Shared Library installed and that script mods are enabled in your game settings. Also, check for potential conflicts by temporarily disabling other mods. If the issue persists, please contact me with a detailed description of the problem, and include screenshots or error messages if possible.
The limited selection is likely because you only have the base game installed. As you add more game packs or certain custom content, you’ll see a broader range of items and categories available in the shopping app. Make sure you have all the necessary expansions and custom content as outlined in the mod’s installation instructions to access the complete assortment.
Yes, the mods work with just the base game. However, having more DLCs will increase the number of objects available in the assortment. It’s not a requirement to have all DLCs; if you don’t have certain DLCs or mods, the corresponding objects simply won’t be displayed. You don’t need to do anything extra; the mods will adapt to the content you have.
In my mods, all shopping apps feature two types of items: object items and recipe items. The technical implementation varies between these categories. Object items can be managed either by specific object IDs (each object with a particular ID is manually selected) or by object tags (all available objects with a given tag, which can be automated).
Only simple objects with fewer attributes can be created as object items, while more complex elements, such as cooked objects, must be created through recipes to retain their detailed properties (such as freshness, quality, and quantity) that are stored in the recipe data. Although recipes also have tags, these are very general (e.g., “drink” or “plate dish”) and not detailed enough for precise automatic categorization. Therefore, recipes are only added manually using their unique ID.
Custom recipes are not supported. The system is designed to work only with standard game recipes, which I manually select and organize. Automated integration of custom recipes is not possible due to limitations in the game’s tagging system. Even without detailed categorization, automated integration of custom recipes is challenging because many creators do not adequately or correctly manage their tags.
Additionally, the game itself contains many hidden but tagged objects that are not usable, such as empty plates or objects that disappear after purchase. These issues could arise if recipes (whether from the game or custom) were automatically integrated. Therefore, I have excluded this method and only select recipes manually by their ID.
In theory, yes, but this would require manually adding each recipe individually, which is very time-consuming. I initially tested some custom recipes during the development process but later removed them from the mod due to issues with incorrect tags and Resource Group IDs. Resource Group IDs are specific characteristics of game resources in The Sims 4 that have caused errors since Patch 1.105 if creators have not updated their mods (including custom recipes) accordingly. These technical difficulties often lead to errors and could mistakenly give the impression that my mods are defective.
For these reasons, I have decided not to include custom recipes, now or in the future. If desired, I might consider adding recipes from selected creators as a paid add-on. However, a fee would be required to cover the manual integration and any future updates. Please note that updates would also be charged. Even with a fee, this add-on would not be exclusive, as mods are often distributed unauthorized across various platforms.
Yes, custom objects can be added. This is much simpler compared to adding custom recipes. I sometimes do this for very popular mods or upon request from patrons, typically adding them manually by ID. Very rarely, I might use tags, but I prefer not to do this because it can sometimes result in adding broken or debugging objects.
Currently, there are many custom objects available in the SimSim Online Store and Online Pharmacy app. In contrast, Sim-Nom-Nom Delivery includes only a few custom fruits and vegetables from Icemunmun.
Absolutely! You are very welcome to submit your own translations for the mods. I appreciate any improvements or new translations you can provide. Your updates will be included in the next mod update, and I’d be happy to credit you in the update description.
Absolutely! Feel free to suggest anything you like. I will evaluate whether it can be technically implemented. Don’t hold back with your ideas, no matter how unconventional they may seem. Sometimes, what sounds complicated might be quite simple to achieve, and conversely, what seems simple to a layperson could be quite challenging to implement. So, don’t hesitate. I’ll review your suggestions and determine if they can be incorporated.
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