sorry this is so late! I'm working in godot and used a path3D node which has a path follow 3d node as a child which slides along its parent path. Using these two nodes I just set the players position equal to the path follow 3d node and increment its progress on the path every frame which slides the player along the path
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How were you able to implement rail grinding? I've tried for so long with no success :(
sorry this is so late! I'm working in godot and used a path3D node which has a path follow 3d node as a child which slides along its parent path. Using these two nodes I just set the players position equal to the path follow 3d node and increment its progress on the path every frame which slides the player along the path
You're good lol. Thank you for the help!