Update the progress is fine but a bit slower than I would like. The due date for the prototype is kind of getting to me a bit so I have been having to crunch more but I'm getting a good amount of progress. My main concern is since we have to hit 10 minutes of play time how does that translate for an interactive fiction (twine game) as people can read faster than others or just skip/skim past text. So, I'm hoping around 5-7 scenes with around 4 different paths and a puzzle section that can help time get me to the 10 minute mark. I haven't incorporated any of the documents yet besides the character design stuff and slight world stuff.
As for the group gameplay
1. The experience was fine; it was fun and kind of carefree as we didn't have a goal and was kind of just exploring and doing our own thing.
2. I have played it a bit before from your other class, so I gave them some help but we mainly wondered around and interacted with out tools.
3. It was free for all.
4. We didn't discover much narrative besides the fisherman and the prince or like rich looking guy above the beach.
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