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Dev log #2 for To the dawn

For this week I made the decision to switch from visual novel to a twine (interactive fiction) game. I did this to make the process easier on myself as we only have around 15 more days to get the prototype done and I don't have all the time to spend on making assets and making levels work and etc. I'm worried that I won't be able to fulfil my full vison for at least the prologue as I would like to have sounds and images besides text. For my design process I see myself as more of a planner/outliner. As mentioned, I changed my type of game, so my process is planning out a scene/dialogue then writing that, then making the branch part. So, I'm building piece by piece although I know my end goal. Overall, a little nervous but I know I can get this done.

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