This one is a bit late (because honestly "I forgot") but short and sweet as well.
Progress on the demo build is still going--nothing too exciting to show on that end since a lot of is maintenance/build stability work in the backend. I might've mentioned this in a previous devblog, but tentative finish line for this step of the demo is mid-late April.
There's two main reasons for this timeline:
All that being said, I'm still not setting a release date since again, there's no rush to get this out the door BUT I do think it's important to at least set a bare minimum timeline so this doesn't become a "forever" project. Worst case scenario is a more bare-bones version of C3R is released, but hoping it won't have to come to that.
On the other hand--I was able to get a bunch of art done for the final cutscenes! The lineart on Sepsis' cutscene is finalized, and I'm now moving on to Barrett's (which thankfully, has half the amount of scenes/shots). Here are some fun out of context drawings:
That's all for this month!! April's update should come a bit earlier in the month and will hopefully be: finalized cutscenes and more positive build updates.
Thanks for reading!
- Santo
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