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MARCH 2024

This one is a bit late (because honestly "I forgot") but short and sweet as well.

Progress on the demo build is still going--nothing too exciting to show on that end since a lot of is maintenance/build stability work in the backend. I might've mentioned this in a previous devblog, but tentative finish line for this step of the demo is mid-late April.

There's two main reasons for this timeline:

  1. cybeRRRevolution has been in development, for, a while! I am not the type of designer that spends this long making something new, and while C3R is a bit of an exception in many ways, I yearn to move on to something new. So this final push is very much part of an effort to not burn myself out creatively on this project.
  2. The finish line is truly closer than ever. The past year has been especially hectic (between layoffs and lack of funding) but in spite of that: the narrative script for the game is done, about 99% of the art is done, general level design and outline of level progression is done. In the classic tradition of game design, that last 2-3% of work left is the most time-consuming and mostly involves "putting it together".

All that being said, I'm still not setting a release date since again, there's no rush to get this out the door BUT I do think it's important to at least set a bare minimum timeline so this doesn't become a "forever" project. Worst case scenario is a more bare-bones version of C3R is released, but hoping it won't have to come to that.

On the other hand--I was able to get a bunch of art done for the final cutscenes! The lineart on Sepsis' cutscene is finalized, and I'm now moving on to Barrett's (which thankfully, has half the amount of scenes/shots). Here are some fun out of context drawings:

That's all for this month!! April's update should come a bit earlier in the month and will hopefully be: finalized cutscenes and more positive build updates.

Thanks for reading!

- Santo

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