Hey everyone, it’s time for another Semko Devlog — this time in Text!
As some of you may recall, the first devlog showcased a turn-based concept. Well, things have evolved! I made some key changes, shifting to a 3D, third-person perspective with open combat in mind — dynamic battles alongside your captured monster companions.
Let’s Dive into Combat Systems:

Additional Progress:


The journey with Semko continues! While challenges remain, significant progress has been made. If you’re interested in joining the team or simply following the development, stay tuned!
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