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Devlog - Pre-Production

With the beginning of the new semester, our team has wasted no time getting started with the transition from pre-production to full production. Our team at Domino Theory began taking the necessary steps towards the end of last semester because, from the very start of the project, we were all eager to jump straight in and start making stuff however, we knew that without proper planning, eagerness would only take us so far and would eventually falter when faced with obstacles, so we waited and worked on our documentation, our ideas and brainstorming sessions. 

Thanks to our project lead, we knew we'd be entering this semester with a majority of the heavy pre-production already cleaned up and ready for us to move on; of course, we continued working on it in the past week since we knew that there were bound to be things that would change during development or potential problems that we wouldn't be able to solve unless we reach a certain stage of development, and so we kept that in mind during pre-production so that we wouldn't get stuck endlessly preparing for things instead of just starting work on the project itself. Pre-production is usually my least favourite time of a project because I'm not the biggest fan of documentation, but I am aware of its importance in larger projects such as this one, and I'm glad that this time around, it went well. 

The transition from Pre-production to full production has also been going well. As a team, we all have a much clearer vision of both what the project is trying to be and also what it definitely isn't trying to be. I found that revelation to be a very important development for our team and for the project itself since it allowed us to have a much clearer vision of the project going into production so that we can avoid wasting time on trying to prototype and develop things that likely wouldn't make it into the final build of the project.

 Overall, out of all the projects I've worked on in the past so far, this one has had the smoothest pre-production phase, and I can't wait to take what we've prepared so far and start working on it

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I strongly agree with using pre-production to align the team's vision to avoid redundant or useless new ideas. But I also personally feel that too much focus on documentation and planning can sometimes lead to team laziness and falling into rigid patterns.

Documentation can be a pain but personally I find that the process sparks a lot of ideas so I find it enjoyable.

gyatt daaaayuuuum, this is pro skbidi 

The energy and eagerness of your team will definitely help bring life into the project. Makes me excited to see how it turns out! Might I suggest keeping focus on that vision of what you want out of the project. It will help your team figure out what you're looking for during that first playtest!