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Problem: Performance

Reported By: Nicholas Taveras

December 13th, 2023


The Problem

A significant issue in Psyche was its performance. The frames per second (FPS) consistently remained very low, gameplay frequently felt choppy, there were random lag spikes, and overall, the gameplay didn't feel smooth.



The Solution

To address this issue, I implemented Baked Lighting, Occlusion Culling, Unity URP's SRP Batching, created a script to disable game objects based on the player's distance, minimized garbage collection by refactoring code, and optimized various scripts by rewriting code to decrease the use of resource-intensive operations, such as foreach loops and frequent component retrievals in update loops.

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