Reported By: Nicholas Taveras
December 13th, 2023
A significant issue in Psyche was its performance. The frames per second (FPS) consistently remained very low, gameplay frequently felt choppy, there were random lag spikes, and overall, the gameplay didn't feel smooth.
To address this issue, I implemented Baked Lighting, Occlusion Culling, Unity URP's SRP Batching, created a script to disable game objects based on the player's distance, minimized garbage collection by refactoring code, and optimized various scripts by rewriting code to decrease the use of resource-intensive operations, such as foreach loops and frequent component retrievals in update loops.
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