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Project Slasher Update #1

Implemented the first three states of the "Enemy" behaviour tree.

  • Run state - in here the "enemy" will run away when the player is spotted
  • Investigating state - in here the "enemy" will investigate noises and moved objects
  • Passive state - in here the "enemy" will randomly choose one of the house tasks and start doing it

Video to show the passive state

(animations are WIP)

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