This week was another level from me, and not just a sandbox esque level either. I made our first real mission. with that comes the task of creating events within the level itself. The main problem that came up this week with those events was a miscommunication about enemy spawning. What happened was that I had created a combat arena script to trap the player and force him to fight. Naturally this combat arena also handled the spawning of enemies. Unfortunately one of my other teammates also made their own spawner. Even more unfortunate was that he created a general purpose spawner meaning i would have to completely rewrite the arena code to use it. So instead I came up with a new idea or rather, a new event. We would keep the combat arenas but make it so completing the main objective uses the general purpose spawner to create way too many enemies. Creating a situation where the player must get to extraction while under fire from all sides, creating a more exciting end to the mission.
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