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Using new packages for the sake of mechanics

So this week one of my main objectives was making the player feel more immersed when taking damage. To accomplish this i wanted to add damage sound effects and screen shake. Unfortunately cinemachine and the XR rig directly conflict when working on the camera. I couldnt get the player's camera to shake with out it flying out into the stratosphere. 

So I got back to tutorials, I eventually realized the true relationship between cinemachine and the unity camera. I couldnt truly have screenshake on the player (it would be evil to do so in a vr game as well, but i still wanted it), but i figured out a compromise. The mech's camera now shakes when damaged. Giving me some of the effect i wanted while probably being better for the player.

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