Putting the art for games on hold for a bit while I teach myself how to use Unity again. I was debating on going back to it, but let's just say my initial plans to use GameSalad resulted in frustration because of something that I couldn't figure out how to fix. GameSalad was promising at first. It's for 2D games. I was able to get it to change a scene when you clicked and object. The problem though, was it only registered that first object's command for the mouse click. No matter what I did, if there was another object in the scene with a mouse click, it didn't matter if it was supposed to direct you to a different scene than the first object. It would send you to the same scene as the first object every single time no matter what I did. If I can't have two objects in the same scene that lead to completely different scenes, it's not going to work for a choose your own adventure. Then it's just a "this looks like the choices matter, but they really don't" game. I mean, if that's what I wanted from the story, it'd be fine. That would be an interesting plot for a story where it's like a "every choice leads to the same place" deal, but I literally couldn't even make a menu without it all leading to the same place.
So I said goodbye to GameSalad and tried Godot...and I remembered why I didn't go with Godot in the first place. It's like learning a new language and I'm not in the mood for that right now. I gave GameMaker another try, seeing if I could fix whatever the issue was that kept it from running the game to test it. I updated my Runtime, changed every setting that could possibly be the cause of the problem, and it was the same result. Nothing. So, I'm down to Stencyl(which I'm torn on) and Unity. I've at least dabbled with Unity in the past, so it's just a matter of relearning it. I was iffy initially since the recent drama they've had, but I don't anticipate my games becoming anything big. I'm mostly making these because I've always wanted to make a game, and I think games are a fun way to tell a story.
The switch to Unity is making me reconsider my approach to choose your own adventure. While I'm still going to try the 2D route, I do want to try something with the 3D options. Maybe play around with 2D assets in a 3D environment. I think it could be fun to experiment with. I might make a few traditional horror games, but see if I can use them to teach myself how to implement the 2D assets.
Needless to say, my game dev journey is already taking an interesting turn. But, while I haven't made anything that can actually be played, I can at least say I've added a plane and a capsule, which is still progress.
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