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Cowboy Mode Devlog #1 - BigMode Game Jam project

My team and I are working on a Valkyria Chronicles inspired entry for the BigMode game jam.

Earlier in the project, I've set up Godot with the Qodot plugin to use TrenchBroom to make the map.  I made a small slice of map for testing purposes.  I also pulled in a placeholder model for the player unit (looks terrible because I made it and not our artist). I also set up the flying camera for when you do not have a unit selected.

Today I have made it so you can click on the placeholder player unit and 'possess' it. WASD moves it around. The flying camera movement is suspended when controlling a unit. Made the first attempt at having the camera follow the unit around, but only limited success making that work so far. Going to start tomorrow investigating the feasibility of having multiple cameras and changing which one's view is shown on screen instead of tying to push the same camera around all the time.

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