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You get a revive and you get a revive, everybody gets a revive!

The Problem:

In the intricate dance of life and death in our game, the "Revive" feature has been the magical hand that pulls our players back from the brink. However, a rather persistent bug reared its ugly head: the feature was failing to resurrect players as promised. The heart of the problem lay in the timing – the game was rushing to declare a "Game Over" before the revive could work its magic, leaving our valiant players in the digital afterlife. Moreover, even when the revival did kick in, it was a bit too enthusiastic, restoring players to full health, contrary to the intended design that called for a more balanced and strategic half-health comeback.


The Solution:

Implementing this was like performing surgery on a sprinting athlete. Code had to be inserted and extracted with precision. A new "if" statement here, a recalibration of the health variable there, and extensive playtesting to ensure everything was working as intended. The result? A seamlessly working revive mechanism that brought players back at the desired health, keeping the game's challenge alive and kicking. This adventure into the heart of our game's code reminded me once again of the delicate balance of game mechanics. A small bug can have significant consequences, and finding the perfect solution is often a journey filled with trials, errors, and a fair bit of creativity. Onward to the next challenge!

**Buff description

**Player dying with buff active


**Revived with only 50hp

author: Dewayne Hicks
posted on 13/10/23

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