During the creation of the spell effect i made a fireball. the fireball spawned an actor that was a explosion effect. the explosion had a sphere collider on it that i was using to see who was in range of the collision. This worked fine for the fireball but when i created the iceball it broke the entire thing. i spent about 10 hours trying to figure out why the ice ball wasn't working.
what i ended up figuring out was that for some reason the collider was putting the ice explosion into an infinite loop. to fix the issue i disabled the collider and use a sphere trace to find out what was in range of the spell.
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