Some of the problems ive ran into this week had to do with player input and the virtual joysticks. For example, If I grabbed a joystick with one hand the other one would attach to my opposite hand without grabbing. I fixed this by making it so the hands broadcast their own input values instead of having the joysticks track inputactionproperties. Another problem Ive had is handling the rotation of the mech through the virtual joysticks. For some reason the mech will simply stop rotating even though there is no rotation threshold. I plan to solve this by instead raycasting out to the sides of the mech and having the mech lerp its forward vector to match the direction of the raycast. Handling inputs through vr is a very new concept to me and my unity is a little rusty so this has been a decently slow week of work
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sorry this post is a week old because i am new to how itchio works. I accidentally left this as a draft