First Steps
Eager to dive into game development with Codea Lua? Forget the boring stuff for now—most beginners can't wait to see action on the screen! In this tutorial, we'll guide you through creating a simple sprite that moves side to side …let’s get started!
Step 1: Setting Up Your Project
First up, launch the Codea app on your iPad and create a new project. You can name it something straightforward like "MyFirstSprite."
Step 2: Preparing the Environment
When you're inside your project, you'll notice some pre-generated code (I usually like to do in fullscreen mode as well to see full display without side bar). Our primary focus will be the draw()
function, but first, let's declare some variables within the setup()
function to initialize our sprite's properties.
-- Initialize sprite properties
function setup()
viewer.mode = FULLSCREEN
x = WIDTH / 2
y = HEIGHT / 2
speed = 5
end
Step 3: Drawing the Sprite
Inside the draw()
function, we'll insert code to display our sprite. We'll use a circle as a sprite for this example.
-- Draw sprite as a circle
function draw()
background(0)
fill(255)
ellipse(x, y, 50)
end
```
Step 4: Making It Move
Time for the exciting part! We'll update our sprite's x
coordinate within the draw()
function to make it move side to side.
-- Update sprite position
function draw()
background(0)
fill(255)
x = x + speed
if x > WIDTH or x < 0 then
speed = -speed
end
ellipse(x, y, 50)
end
```
The Complete Code Listing
Here's the complete, ready-to-run code for your first moving sprite in full-screen mode.
-- Initialize sprite properties
function setup()
viewer.mode = FULLSCREEN
x = WIDTH / 2
y = HEIGHT / 2
speed = 5
end
-- Draw sprite as a circle and move it side to side
function draw()
background(0)
fill(255)
x = x + speed
if x > WIDTH or x < 0 then
speed = -speed
end
ellipse(x, y, 50)
end
```
Run the project, and voila! You should see a circle moving horizontally across your iPad's full screen. Congratulations, you've just taken another significant step in your Codea Lua game development journey!
Conclusion
Creating a moving sprite, especially one that takes up the whole screen, is one of those foundational 'Aha!' moments for any budding developer. It may seem rudimentary, but it’s a significant first step. The sky's the limit from here—you can start adding more sprites, interactions, collision detections, and so much more. For now, though, savor this small victory; you've made a sprite move!
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