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Material transfer into unreal apparently isn't a thing.

During this weeks sprint i decided that i wanted to implement a Potion system to the game.  I figured this would be pretty simple, but i wanted to get more experience in blender so i thought i would build out the potion bottles in there and then import them to unreal.  The potion bottle build was actually very simple.  i followed a tutorial online and have a pretty decent looking potion bottle in no time.

the issue arose when i attempted to import the potion into unreal.  I didn't know that it wouldn't combine the 3 parts of the potion into one object and i didn't know that you can't import materials.  Due to this i need to spend a decent amount of time learning how to rework the materials in unreal engine as well as figuring out how to combine the 3 pieces into one object.  This ended up doubling the amount of time that this should have taken.  Though i do know better now, you should only use Blender for the modeling.

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