Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dead End Post 1

I think that the feedback really helped with my prototype. The method of prototyping that I chose to use was gray boxing. I selected this method because I felt that gray boxing would be a great way to start the foundation of the map of Dead End. It helped me figure out the size of the map and what things I could implement into it.


Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.