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WIZARDMAN IVORY - Announcement

Feels like it's ripe time for an announcement, seeing as its nearing the end of its development.

After two years of work, I am proud to announce WIZARDMAN IVORY, the second edition of Wizardman: Queer and Chaos, is coming, and set for release by the end of the year - ideally, anyhow.

That said, "second edition" feels an incomplete term for denoting precisely what Wizardman Ivory is when compared to its predecessor. It is a very different beast; the new system, A Bloodline of Queer and Chaos, is near-fully diceless, using a token-based spending system for the accomplishment of a variety of character actions. Additionally, Wizards are no longer alone on this Sphere - along with the Druids and Herbalists from the first edition's To Bleed The Very Soil supplement (who are both completely reworked), the forces of Chaos now welcome Hunters and Wormkine into their fold.

Much of the lore of Wizardman's first edition has also been butchered, maimed, and rearranged, the Sphere now revitalized and expanded to create for a much fuller picture of the world that Order made, and the war that Chaos wages. Alongside it comes the Dissatisfied History system, through which characters are now innately and mechanically tied to the cultures which litter the Sphere. Whether your Wizard is a Compendish lifelord, a Dark Floors assassin, or an Ochre-Kin refugee, their story will be reflected in their character record sheet.

As you can probably intuit, Wizardman Ivory is, functionally, a completely new roleplaying game. Its resemblance to Wizardman prior is mostly in passing, but both still run with the same core conceit: this is a game about magic, revenge, and consequences. Wizardman Ivory is the culmination of these ideas, matured, studied, and executed - it is a snarling game, with tooth and fang in maw.

Currently, the game is at the tail-end of finalizing its written content, with formatting also nearing completion, and art and accesibility features to follow. Once that's all finalized, the game will be released here - and maybe, possibly, see a limited physical release?

Thank you to everyone who shared, downloaded, and maybe even played the original Wizardman: Queer and Chaos. That show of love was unlike anything I had ever experienced before, and while my issues with that first edition are many, I still feel in it a potential for so much greatness, one which I believe Wizardman Ivory has realized. As a token of gratitude, and a sign of things to come, below are a couple of teasers regarding some of the game's core mechanics (formatting not final):



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