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All the Free Game Dev Assets and Resources on dot big bang

Introduction

You don’t need to learn to 3D model and script before you can make a game ! Because dot big bang is a social platform as well as a game engine, there is a massive library of art, scripts, games and templates made by other creators that you can use to build your game.

Remixable Games and Kits

Instead of starting from an empty world, you can remix existing games to start with mechanics, environments, or just to look at other people’s work as an example on how to build. You will get your own copy of the project to modify and inspect however you want!

Remixing Community Games

You can tell a game is remixable if the remix icon appears in the the top left corner. Click this, and you’ll have your own copy of the game saved to your profile!

You can make your own games remixable to others by checking the Remixable box in the Save Options menu.

Game Development Examples and Kits

There are a number of example projects made by the dot big bang dev team specifically for you to remix, to help you build games, mechanics, templates, or just better understand how dbb works! Check out the complete list of examples here!

Shared and Remixable Art

All the 3D and 2D art in dot big bang is made of voxel objects, like pixel art, but with cubes. You can make art just for yourself, but you can also mark it as shared (other creators can use it, but not remix it) or remixable (other creators copy this to make their own art).

Shared Voxel Objects

To find all the shared voxel objects you can use, open the Resources panel (click the arrow in the bottom right corner or press Shift+Down Arrow). Change the drop down next to search from This Game to All and you will be able to browse and search the massive selection of usable objects.

Remixing Voxel Objects

Using other voxel objects as a start to making your own is a great way to save time, match scale, and build things in a similar theme.

To find remixable voxel objects:

  1. Go to the dot big bang homepage and scroll down to the Community Content section.
  2. Swap the tab from Featured to Latest and you will be able to see everything that has been published!
  3. Click the Show Objects Only button next to the search to filter for only voxel objects

Templates

Templates are a way of saving an entity to transfer between projects and make copies of in your game. You can find a collection of usable templates in the Resources bar in the Game Editor, and also create your own to save there.

However, currently you can’t search for templates made by other creators or share your own templates directly. Instead, you can make your own copies of templates from shared games.

Making Your Own Templates from Shared Games

  1. Remix the game containing the template.
  2. Select the entity from the template, and open the Entity Props panel.
  3. Open the Entity section of the panel, and scroll down to the Template section in it.
  4. Click the New Template button.
  5. Give the template a new name and click Save.

Games that Show How To Create Custom Templates

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