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Implementing RPG Explosion, Boss Shooting, and Interactable Spawner

Part 1: The Problem

I encountered several challenges while adding RPG explosion effects, implementing boss shooting mechanics, and creating an interactable spawner for the player to summon the boss character. Initially, these features were missing, leading to a lack of logic for the boss and interactive elements in the game.

Part 2: Problem Solution

To begin, I focused on implementing RPG explosion effects. By integrating appropriate visual effects, I enhanced the impact and intensity of RPG explosions. These effects added a visually appealing and immersive element to the game, elevating the excitement and sense of power for players when using RPG weapons.

Next, I tackled the challenge of implementing boss shooting mechanics. The boss character was designed to possess the ability to shoot RPG projectiles, adding complexity and challenge to the gameplay. I ensured that the boss accurately fired RPG projectiles at the player, creating thrilling moments that required quick reflexes and strategic thinking to evade or counteract.

Additionally, I developed an interactable spawner to allow players to summon the boss character. This involved creating a dedicated game object that players could interact with, triggering the boss's appearance. By implementing appropriate scripts and user interface elements, I established a seamless interaction system that allowed players to actively participate in spawning the boss character, enhancing their sense of agency and involvement in the game world.

Through persistent troubleshooting and iteration, I resolved the initial problems I encountered during the boss spawner implementation. The boss character could now be spawned successfully through the interactable game object.

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