Author: Micah Azbill
Modular Camera Capture Actor: Base Augment
So the setup for this UI element specifically has taken a considerably larger amount of time to undergo than previous UI elements. Basically the process is this, I created an actor that will be attached to BaseAugment and will then pass this actor on to all child augments. Then, in each augment I go in and set up a render texture target to draw to which will give me a real time representation of the augment currently being viewed. This is so we can update the icons dynamically as Kenny implements them through development.

Capturing 3D Renders: Making 2D Image Assets
The assets in my directory below are essentially the output of the camera actor above that gets attached to every augment. Each one renders to a material that I can then use in images for the UI elements of the "Augments Collected" UI panel.

Date:
6/9/2023
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