Author: Micah Azbill
Tutorial Grapics
One of my focuses this week included making new graphics for the tutorial, essentially making the game as a whole more visually appealing.
My main duty was composing the layout of the images in Photoshop while Clinton added the text to them in the editor
Weapon Collision: Making hits more consistent
With how difficult it has been retargeting animations to our current skeleton, we've decided to go a different route for how we handle collision in combat. Now, instead of hits being based off a collider on our weapon, I made it so hits are now tracked via two invisible collision volumes added to the player. The blue is light attack radius, and the red is for heavy attack.
Date:
6/3/2023
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