Last week was the final week of implementation as there wasn't much left to add. Throughout the week I made a few changes and update including adding sounds, updating the user experience in terms of UI and minor bug fixes.
The title screen had a small update where I added a few tooltips for new players to inform them how to use each ability as the key input are slightly unconventional (L, J, I). I also added a new visual graphic to the title screen to finish off the design, this new visual is a render of a 3D object as that was a requirement of my assessment but it fits the theme of the game.
Lastly I added sound into the game starting with the theme music that plays when the game is active. Initially this caused issues are every time the game reset the sound would play again causing layering issues and a memory leak. This is now resolved. I also added a collision sound and a projectile sound for the player and enemies alike. Pickups were also given a sound when picked up by the player to inform the player that a pickup was indeed picked up
This week is the testing phase where I will run all functionality tests and performance tests. Hopefully there will not be too many issues to resolve. As of now I know of one issue where the sound files are not getting cleaned up causing another memory leak so this will be my priority as of now.
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