This week my focus has been on the Charger enemy that tracks the players movement in hope to collide and destroy you.
The has caused a lot of issues from crashing the game to simply not deleting on collision with the players cannonballs
Other aspects that have been working on include a loss state and a life counter. Both work flawlessly where the life counter updates on hit, and the loss state appears once player loses all lives and displays the achieved score.
As of now I will continue working on the charger enemy, once that is complete the next step is to implement pickups including an anchor, a life and a multifire. These will not be much hassle as they will simply disappear on pickup and add one to a counter
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