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Listening to player feedback

In testing pre Alpha and for our Alpha Build we had a few common complaints. One of them was a relatively minor but still an issue. Its that sometimes it was hard to tell that enemies got hit as other than a slight lean back there was no indication to the player. On a related note there was no way to gauge damage or effective damage. This solution was a relatively easy in concept. Damage numbers. Most games I play that I deal damage in I will turn on an option. So that was one issue that needed addressed.
However there was a common problem that was received with people playing on lower powered systems. Due to our game having performance issues (that do need addressed) some people would get low framerates while playing. This is mostly just annoying however it can be compounded by other issues related to collisions. Due to how collisions work if an object is fast enough it can be on one side of a wall or floor and then the next frame be on the other side of the wall or floor it will never collide or stop. This caused many augments to fly through the floor becoming lost.

To rectify the larger issue I added an invisible collider, essentially a long thin rod through augments that's around 800 units long (for reference the player moves at 600 units per second). That way the rod will always hit the floor when traveling at reasonable speeds and wont pass through the floor when freefalling from 6000 units at 30 fps. I have done similar testing at 15 fps with similar results and it seems that this bug has been fixed. Hopefully no more players will see an epic augment spawn and helplessly watch it fall through the floor.

As for the small issue it required a more noticeable fix. Now whenever any character is hit (including the player) they will spawn a number onto the screen relative to their position. on the screen. This number will float around randomly and disappear after one second. This gives the player feedback as to how much damage they're doing and letting them know when they are hitting something. This can be used to show that some augments(like the zapper) deal damage twice when you strike an enemy (once for the blade hit and once for the electric hit even if it doesn't arc to anything).
<source src="https://i.gyazo.com/8ab4ac08dd8786543eb3b7a2abbabae4.mp4" type="video/mp4"><source src="https://i.gyazo.com/8ab4ac08dd8786543eb3b7a2abbabae4.mp4" type="video/mp4">

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