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Connected Games Assignment Blog Update 3

Here with the final blog post about the Enemy AI implementation , so our one of the main parts of the multiplayer games was the enemy AI , I tried to figure out as to what to do with it and how to implement it and finally decided to go with not an complex enemy ai and the main objective of it was to guard at a certain position, wander around a specific area allocated to the enemy and search for the players in sight and then attack those players and reduce their health by trying to kill it, well obviously there were many issues while programming the enemy as usual because of the synchronization issues with photon networking. But then sticked with the simplest idea and not complicating it for the time being, got all the logics programmed for the enemy, every state used in the enemy ai are as follows: Idle state, Guard state, Chase state, Attack state all linked with animations of their respective states. Then implemented the enemy AI in the game, there were a few little bit delays in the attacking of the enemy which were still to be fixed but apart from that everything was working fine. And finally after everything was done we had to implement everything together and integrate all the working aspects of our game, then after doing all the programming stuff, the designers implemented their designs and we tested everything that was implemented, there were a few UI bugs that were causing problems but were fixed later, after doing everything we recorded a gameplay video for demonstrating and we have a few things in mind for the future implementation of the project which could be found in our report, well that's all for now, hoping that you would like the game.

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