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Connected Games Assignment Blog Update 2

So now continuing with the development blog, now after finishing with the login ui and implementation here I'm creating the Voice chat integration with our multiplayer game for which I"ll be using the Photon Voice, which is a part of the Photon networking, initially while doing the implementation, encountered a few issues obviously it was due to Photon as its something new for me and still in the learning process, well the implementation for the voice chat is pretty simple but at times it got complicated due to small errors and no experience with it, SO starting with it used voice for pun2 and implemented on the player on the network instantiated pun prefab where the 3D audio is positioned, the single audio stream has a pair of components one on each endpoint namely the Recorder and the Speaker, when using pun this pair is linked with photon view ID. All the required components are added and synchronized accordingly for it to work and at-last when everything was placed perfectly, the voice chat was implemented to the game with no errors and works fine which can be seen in the game play video provided.

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