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Saving Data

One aspect of our game that we wanted was unlockable upgrades or augments as we call them. The trouble that I was having was creating a proper save system. After getting that my next issue was implementing that save system properly in such a way that it tracked all possible statistics, what items where picked up, what enemies were killed, etc,etc. I also had to make sure  the players stats were consistant between levels

Eventually I realized the best way to go about this was to create a game instance, as any data stored in that is persistent between levels. Then using this game instance I was able to use a Save Game class that I made to save all the kills and other data that was tracked and accumulated by the game instance. Though tracking all that data was the hard part. Finding out which functions to track the kills and pickups and everything like that.
Kenny Phebus- 5/5

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