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Badly targeted animations make for frustrating times

No matter what I did, I could not get my animations for AI being hit by the player to play on the AI. The AI kept behaving as if the animation was being played but there was no visual element to go along with it, still triggering notifiers. This lead to multiple hours of frustration, reworking my anim graphs to no avail.

It turns out that the solution was to use different animations, as the ones I was using were targeting the wrong skeleton for the AI. This was easily missed as the animations were named similar to those from another character and located in the AI's animations directory. This is why project directory structure is extremely important to adhere to, as it can cause many hours of lost development time when someone else is expecting things to be in the right places.

author: Clinton Butler
Posted on 4/27/2023

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