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Devlog week 8 - Post production

After a long and eventful semester, our game is finally completed. Our group has had its ups and downs but overall I think our team is pleased with the results. So, some of the things I learned over the semester are as follows. Number one, PLAY THE GAME. This seems obvious but it is something we ran into in week 6 this semester. Having an understanding of your game and knowing where it is can be super helpful when making iterations. The second thing is having solid communication with your team. Even though our team was very close, there were some instances where our team was not on the same page about things. Making sure everyone is up to date with all of their tasks is vital to team success. So what happens next?  Well, we have a solid prototype that could be further developed and possibly pitched to a developer. But figuring out how to go about this is a whole process on its own. Quite honestly we are all very burnt out from the semester and will need to take a break from this project. So that's basically it, it was a great semester and I'm looking forward to taking this knowledge into the next year.

P.S. Lucas is the G.O.A.T (he's forcing me to say this (Actual live footage of Lucas -> 馃))

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