But unlike all the orcs, elves, witches, living pitch, oracles, and amateur film critics of the land, goblins thought differently.
When a goblin stands short, looks to the heavens, and screeches with all its might atop its hoard, it's expressing a mix of pure anger and joy in a world not quite made for it.
The goblin hoard - a pile of goods and trinkets - is a place of greed, yes. But it's the same greed that thrives throughout this land of men and beetles. It's the allowed selfishness that helps us learn and grow, walk and run, screech and scramble. The hoard is the goblin's memory.
What you see before you may look like trash, but it contains every nook and scratch of a goblin's living and breathing history. Without it, they are reset to factory settings and must start anew. Goblins can survive for a time without a hoard, but if they are gone for too long, they tend to forget things.
The goal of this game is to experience just a fraction of what it's like to be one of these marvelous misfits; to understand a mind separated and compiled by its own and others' experiences, which may not be as alien as you think. Build your hoard with every crook or crevice acting as a neuron firing with life. Make allies and defeat monsters, or simply exist and witness.
Be a goblin, and look upon your story with pride.
This Neurodiverse, Meditative, Solo/Multiplayer Journaling TTRPG will be available in the coming week! Follow my page or look out on @not_kia_ for it!
Thousand Year Old Vampire by Tim Hutchings, Comics by @Pockets__ and @SecondLina, The Last Human by Zack Jordan, The Witch's Guide to Wellness by Krystle L. Jordan, Wyrms by Orson Scott Card, and my personal autistic experience.
If you would like examples of my prior work, visit
The Last Step (Free)
To Care is to Cairn ($3)
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