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Back After a Year - New Tools, New Ideas

Hey everyone,

It’s been quite a while - over a year, in fact - since I last posted here. During that time, I stepped back from releasing updates so I could focus on actively learning and improving my skills in Unity and Blender. It’s been a long but rewarding process, and I feel like I’ve grown a lot in terms of what I can create and how I approach development.

Now, I’m back - and this time I’ve returned to Ren’Py as my main engine. Alongside that, I’ve also been experimenting with a new visual workflow. Instead of using Koikatsu, I’ve switched over to Honey Select 2. From my testing so far, it seems to offer more visual options, greater flexibility, and fewer issues overall. I think this change will give me the freedom to present characters and scenes in a more polished way.

Moving forward, I plan to share updates here much more actively. I’ll be reporting back to the community regularly as I continue experimenting and building things out. I’m also preparing a small test game, and once I’ve ironed out a few details, I’ll be announcing an estimated release window for it.

Thanks for sticking around during my break - it feels good to be back and working on projects again. I’m excited to see where this next phase of development takes me!

If any questions remain, make a comment or join the Discord!
https://discord.gg/esr9Zw7G7v

Cheers
Lukas

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i am exited to see what you make

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Appreciated! :)

Do you speak german?

Yes I do :)

(+1)

Okay, dann kann ich ja auf deutsch schreiben ;)

(+1)

das kannst du tatsächlich, my german is a bit rusty but i am pretty sure i still got it