Unless specifically noted game updates should not break save files. However, a game version update will make your save out of date.
Editing your Save.bum file to change the SaveVersion line (the second line of the save file) to the currently installed version of Steam Marines 2 should allow the game to load the file correctly, for example SaveVersion v0.7.0a to SaveVersion v0.7.1a
The Save.bum file, as well as other config files, can be located at the following locations:
Windows: "\Users\<User>\AppData\Roaming\Worthless Bums\Steam Marines 2\"
Mac: "~/Library/Application Support/Worthless Bums/Steam Marines 2/"
Lin: "~/home/<User>/.config/Worthless Bums/Steam Marines 2/"
- Implemented Boose Bomb ability: adds an additional space strike (if under max!)
- Implemented Leadership Whitepaper ability: grants +1 Empathy.
- Implemented Ma Peis Black Hole ability: a miniature black hole that devours units near it.
- Implemented Ammaal's Petal ability: has a mysterious effect.
- Implemented Marine Beacon ability: warps in a friendly marine unit if the roster is not full (current max of 6).
- Decreased Atomport skill cost from 5 Action to 4 Action.
- All starting skills for all marine classes are now 4 or less Action to use to improve the overall quality of abilities marines start with. Some abilities may still require 1 or more Attack.
- Added more marine lines of dialogue/barks.
- Bugfix: Ripsaw animations not always firing.
- Bugfix: Grenadier splash damage not always triggering when the primary target dies.
- Bugfix: Overlays not persisting correctly through marine attack states.
- Bugfix: Player/enemy turn text not always showing during the start of turns.
- Bugfix: Prevents a marine moving to a floor tile when in an angled camera orbit and a door node partially obscures that floor tile.
- Bugfix: Tooltip for Armor Plating skill says increases Armor by 1 even though it actually increases by 2.
- Player run scores now implemented, accessible via the main menu.
- Scores are now displayed between each level, and when the player loses and wins the game.
- Unit Info Panels will now obscure game world objects less, although there is no "smart" positioning.
- Unit Info Panels will now temporarily toggle off when entering targeting mode.
- Unit Info Panels will now retain the last mode the player manually set it to when leaving targeting mode.
- Improved performance of tile nodes, unit info panels, and tooltips for low end machines and Mac.
- Changed the "AlphaSquad" developer console command to also grant action and attack to all marines.
- Updated game win message with state of the game and score information.
- Bugfix: Ripsaw tooltips will now properly show when the cursor is moused over them on the tactical field.
- Bugfix: Player/Enemy end turn messages not always appearing in some cases.
- Bugfix: Action panel buttons should now always re-appear after the end of an enemy turn.
- Bugfix: Some event log messages were appearing out of order from the actual events.
- Bugfix: Engineer Tier 2 Helmet not always displaying correctly in the squad manager (stats were applied correctly).
- Unit info panels are now on by default.
- Overlay toggle button added to tactical field.
- New tactical field UI.
- Added new marine attack icons distinct per class.
- New resource icons.
- Fog of war is now less CPU intensive.
- Performance tweaks for low end machines and Mac users.
- Bugfix: Fixed Tier 2 Grenadier armor arms not always spawning in correct position until the marine moves.
- Bugfix: Fixed overlapping targeting UI elements on escape menu.
- Bugfix: Fixed possibly stutter until game restart on Linux when using grenades too quickly.
- Bugfix: Color coordinated side panel resource text colors and overlays.
- Bugfix: Armor rating updating more timely in the UI when using armor boosting skills.
- Bugfix: Fixed occasional shotgun sfx delay when a Leader class marine is firing into closely packed enemies.
- Implemented camera pan movement controls to setup > Keybindings.
- Fixed various UI elements possibly blocking other elements in certain resolutions.
- Exposed more developer console debug tools to players (documentation forthcoming).
- Added a message to screen when the game is saving in the combat scene.
- Added another tier of marine weapons that can be found in treasure chests.
- Added enemy unit camera tracking, enabled/disabled in Settings > Gameplay.
- Added more information to the marine targeting panel, such as marine class effects.
- Added more information and color coded enemy unit tooltips.
- Certain explanation text clarified, e.g. marine tooltip accuracy now specifies base accuracy.
- Changed the way certain sound effects were played so they were not dependent on player camera distance.
- Fog of war slightly tweaked to show doors more clearly when marines are in hallways with doors just within sight range.
- Reduced delay in UI scaling when running certain hardware setups and resolutions when first loading the tactical scene.
- Various performance tweaks for low to high end machines.
- Bugfix: Treasure chests and alien merchants sometimes spawning at incorrect height positions.
- Bugfix: Alien merchant colliders sometimes being too large and triggering off marines on far away tiles.
- Bugfix: Skill icons 4, 5, and 6 ordered correctly from left to right instead of right to left.
- Bugfix: Marine dialogue not always firing on picking up items.
- Bugfix: Linux and Mac builds should have resolution being saved correctly to file for wide screen windowed resolutions.
- Linux/Ubuntu 14.04 LTS support.
- The environment/move keybinds have been renamed to select/interact to clarify what those actually do. Additionally opening doors has been moved into the interact keybinding both for correctness and to prevent players from accidentally deselecting their marine(s).
- New event log in tactical field.
- Randomize names button in Commander creation screen.
- New targeting panel UI shader.
- Targeting panel UI bottom now clamps lower to prevent blocking target sight.
- Added armor rating to selected unit panel resource lines.
- Added the gameplay option UI Constant Size toggle.
- Added queuing system to unit dialogue boxes so getting spammed with dialogue will not almost instantly hide previous recent dialogue.
- Lowered the average damage per attack of enemy units across the board. Some units have had accuracy or crit values increased to compensate.
- Bugfix: Enemy units would not reset to idle animations after certain attack situations.
- Bugfix: Single click would sometimes open a door and move the marine onto the new floor space.
- Bugfix: Sometimes marine temporary attack effects would not wear off after attacking.
- Bugfix: Brainien firing through multiple walls, typically targeting the marine Commander.
- Bugfix: Some enemy melee attacks sometimes playing flamethrower sound effects.
- Fixed Guard tooltip to correctly say the skill requires 4 Action.
- Renamed some grenade skills to bombs to better reflect their in-game use.