A first person RPG in the Steam Marines universe! · By WorthlessBums
Daniel Allen has been hard at work playing with environments we can build procedurally!
Design is moving toward a stealthy, horror blend rather than a fast paced shooter. I very much intend to have conflict resolution tools beyond shooting stuff.
Testing some AI pathfinding on procedurally generated geomorphs, navmesh baking at runtime, etc etc.
UI and geomorph work by Daniel Allen.
Human hub/starting area.
Early human face creation work by Edward del Villar.
Roughing out apartments for the Hub, by Daniel Allen.
Working on the horror/derelict spaceship sections of the game.
Playing with light and particle effects and shaders in the horror/geomorph sections:
Apartment detailing by Daniel Allen:
Rifle/pneumatic fist melee.