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Steam Marines 3

A first person RPG in the Steam Marines universe! · By WorthlessBums

Concepts/Early Work (Last Updated 17 September 2019)

A topic by WorthlessBums created Mar 08, 2018 Views: 364 Replies: 9
Viewing posts 1 to 10
Developer (4 edits) (+1)

Daniel Allen has been hard at work playing with environments we can build procedurally!

Design is moving toward a stealthy, horror blend rather than a fast paced shooter. I very much intend to have conflict resolution tools beyond shooting stuff.






Developer

Testing some AI pathfinding on procedurally generated geomorphs, navmesh baking at runtime, etc etc.

Developer

UI and geomorph work by Daniel Allen.





Developer

Human hub/starting area.


Developer

Early human face creation work by Edward del Villar.



Developer

Roughing out apartments for the Hub, by Daniel Allen.




Developer

Working on the horror/derelict spaceship sections of the game.


Developer

Playing with light and particle effects and shaders in the horror/geomorph sections:

Developer

Apartment detailing by Daniel Allen:




Developer

Rifle/pneumatic fist melee.