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Elgar 2D RPG - for portfolio

This project is building a small RPGMaker like engine inside Unity. · By Valcombird

Patch 0.08 Locked

A topic by Valcombird created Aug 10, 2017 Views: 157
This topic was locked by Valcombird Dec 10, 2017
Viewing posts 1 to 2
(2 edits)

Details of Patch 0.08

Attribute Changes

  • Defense removed and replaced with Physical and Magical defense
  • Weapon attack has been removed and replaced with Physical, Magical, and Healing Power
  • Weapons still have accuracy
  • Weapons healing power is only half a point of hp per point
    • Ex: 10 healing power only heals for 5 HP
  • Vitality added, each point of vitality is worth 2 hit points (Experimenting with the value)
  • Magic now has bonus effect of being a Mana pool also, every point of magic is worth 2 Mana (Again, experimenting)

Spell Changes

Spells/Actions now have additional effects on top of their own.

  • Ex:
    • Dmg Dealing + a buff/debuff on yourself or opponent
    • Dmg Dealing + ailment + buff/debuff

(NEW) Class System

  • 11 classes total to choose from for each character
    • Currently “complete” classes:
      • Cleric
      • Oracle
      • Bard
      • Warrior
      • Mage
  • Each class has their own attributes and their own level
  • Each class has their own set of abilities
  • You learn abilities by leveling up that specific class
  • With this class system every character is able to wear any type of gear
  • Gear now has more meaning

(NEW) New items and Spells/Actions

  • Boots and helmets have been added
  • New spells that fit each class have been added

Balance Changes

  • Made all DMG dealing and healing spells weaker in potency
  • Redid combat formula

UI Changes

  • Added status menu to Pause Menu
  • Redid how player uses spells in the Pause Menu
  • With new class system and items, equip and status menus were changed to fit changes
  • Made battle UI little easier to navigate with controller/keyboard
  • UI now shows dmg taken, healed, and mana regen from ailments


Full list of changes here


Thanks,


Val

locked this topic