Details of Patch 0.08
Attribute Changes
- Defense removed and replaced with Physical and Magical defense
- Weapon attack has been removed and replaced with Physical, Magical, and Healing Power
- Weapons still have accuracy
- Weapons healing power is only half a point of hp per point
- Ex: 10 healing power only heals for 5 HP
- Vitality added, each point of vitality is worth 2 hit points (Experimenting with the value)
- Magic now has bonus effect of being a Mana pool also, every point of magic is worth 2 Mana (Again, experimenting)
Spell Changes
Spells/Actions now have additional effects on top of their own.
- Ex:
- Dmg Dealing + a buff/debuff on yourself or opponent
- Dmg Dealing + ailment + buff/debuff
(NEW) Class System
- 11 classes total to choose from for each character
- Currently “complete” classes:
- Cleric
- Oracle
- Bard
- Warrior
- Mage
- Currently “complete” classes:
- Each class has their own attributes and their own level
- Each class has their own set of abilities
- You learn abilities by leveling up that specific class
- With this class system every character is able to wear any type of gear
- Gear now has more meaning
(NEW) New items and Spells/Actions
- Boots and helmets have been added
- New spells that fit each class have been added
Balance Changes
- Made all DMG dealing and healing spells weaker in potency
- Redid combat formula
UI Changes
- Added status menu to Pause Menu
- Redid how player uses spells in the Pause Menu
- With new class system and items, equip and status menus were changed to fit changes
- Made battle UI little easier to navigate with controller/keyboard
- UI now shows dmg taken, healed, and mana regen from ailments
Full list of changes here
Thanks,
Val