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Wabby's Land

A member registered Jul 20, 2015 · View creator page →

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Thanks for your kind words ! 

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Ho yes ! It could be nice :-) Please, contact me on my website to give me your email address. Thanks for your offer!

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Hello and thanks for your support and your kind words :)

A Save/Load system is planned, yes. In V0.5. You can check the Roadmap on Trello for more informations :

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Hello and thanks for your feedback.

In fact, I don't understant what you mean in point 1. Do you play with keyboard&mouse ? Because you just have to click on a zombie to shot/attack him when you want. Currently, the game is not developed for gamepad.

For other points, yes I know what you mean and you can be sure a lot of things will evolve in term of gameplay :-)

Ho yes ! Could you contact me with a private message in my Twitter or Facebook (links in the game page) to give me an email address to contact you when needed?

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Currently included : English / French

My native language is French, so I do my best to translate the game myself into English. If you find an error or if you have an idea of more appropriate terms, do not hesitate to post it here :-)

Other translations already planned : German, Russian, Italian, and Polish (after the release of version 0.5... depends on the game mechanics evolution).

I do not have a budget to pay you but you will have a free access key to the game as soon as you bring me new translations :-)

What to translate?

User interface texts, some descriptions, some short dialogues (there is no long RPG style dialogues) and stuff.

How it works?

The game localization is build on a database so I provide you a CSV file (standard spreadsheet format) with an English (or French) colomn and your language column to complete and send me back when it's done.

Please, contact me on my website :

Hello and thank you very much for your feedback.

Indeed, help screen is really needed. It's not yet implemented because lot of game mechanics are still evolving :-)

Meanwhile, a map of the controls is displayed on the game page and if you enable "Tutorial" on the "New game" screen, contol keys are displayed the first time you drive a vehicle. In fact a whole help section is planned :-)

Concerning, fuel cans (and other resources) : the last version (0.3) brings trading with other survivors so you need to take care of them because when there is no more resource in the map, this is the only way to get what you need. And each time a NPC is dead, another is spawned on the map so as soon as you have something to barter, you can get what you need.

Feel free to post other feedback or report some issues/bugs in the dedicated section.

Thanks for your support.


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Nice screenshots 😉

Indeed, cars need a lot of fixes ans improvements. Initaily planned for the V0.4 I think I'll work on that sooner. 

Thanks again for your precious feedback. 

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Thanks again ☺️ 

Thank you very much for your support and your detailed feedback (and precious advices).

Yes, I can easily improve the picking objects system (filtered by Unity layers). But I don't understant what you mean when using a weapon... that changes nothing concerning the picking system… in theory :-)

Yes AI needs a lot of improvments, each release I try to improve the scripts (also for zombies). I'll try to increase the speed of their reaction (without decreasing the game performance, that's the deal).

Concerning vehicles, yes there is an issue after using breaks, I'm on it and thank you very much for your technical advices concerning the physics, it's really complicated in Unity :-)

Concerning buildings, I will improve some aspects but before that I want to implemente base camps in the gameplay.

In the v0.3 there is only easy maps with "good guys" and slow zombies but in the future I'll add bad guys and other ennemies :-) The gameplay will be really different, then.

A lot of other weapons will come and other vehicles too and I really want to build an funny/action game, not a true RPG with detailed story aspects so I hope you enjoy the changes.

In the final version, a game will be made of a lot of different handcrafted maps (with a lot variations : countryside, city, seaside...) in a random order and with all items proceduraly spawned in the maps.

I can't hire a developer (maybe later :-)) but thanks for your kind words and your interest, it's very motivating and your feedback really useful. I have noted a lot of things in my (long) TO DO list :-)

Hello and thanks for your feedback. Yes, fixed in the next V0.2.1 :-)

Presskit is now online :

Steam release is planned, yes (end of 2019, I think). And by purchasing the game here, you will get a free Steam key when it's available.

Thank you very much ! 

Hello and thanks for your feedback. Yes I understand what you mean. For high resolutions like these, problem will be solved in version 0.2.

Feel free to post any idea or observation you can have by playing the game.

I always do my best to release new version as stable as possible but if you encouter any bug, feel free to report it here. I'll do my best to solve it for the next release.

Sounds good :-)

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In the game, you have to find more ammo, food... look at the player guide (main menu), "find more resources" section. Keep in mind, this game is about strategy, not action ;-) Thanks for your interest ! I'll make some gameplay videos, soon...

Because this a 3D game with many calculations (the behavior of each survivor and zombie is automaticly and individualy managed by the game), the demo is mainly used to test the game performances on your system before buying it. Anyway, I'm really surprised that you only have 12 ammo ! In the normal mode, you always have more than 80 ammo to begin (between 80 and 100 ammo to be more precise.)...

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If you want to play longer, just buy the full game ;-) Concerning zombies for the first day : in some previous alpha versions, some players said the game was a bit boring because they don't understand that the first day is dedicaded to establish your defense strategy, so there's many more zombies now. But maybe, you're right and this amount needs to be asjusted a little bit. I'll wait for other comments to confirm that. Anyway, thanks for your interesting !

Only Windows and Linux, sorry.

The first gameplay video in French :-)

Thanks ! Very good feature :-)

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Very nice project ! I like the mood too.

Hello Dark3063, now you can buy the game by credit card :-)

Did you try to update your graphic card driver ?

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Alpha 4 is released

This new version brings a lot of improvements and the game becomes more difficult and funny at the same time!

What's new in Alpha 4

  • New traps added : Hole trapped and the big hammer !
  • New survivor behaviors : digger and hammer user
  • Random music player with 3 different tracks (you can put your own Mp3 files if you want)
  • New procedure for the Zombies generation
  • New game > Level select system simplified with only 3 modes : Normal, Hard and Expert

And many more bug fixes, improvements and adjustments for the User Interface and the gameplay.

Concerning the free demo version

You can play forever and with all the features of the game except :

  • Each session is limited to the first day in the game
  • Hard and Expert levels are locked
  • You only have one charge of explosive
  • That's all !

Try the demo for free : Survive the Zombies

Coming next

Working on a statistics system about your survivors (concerning their needs) and adding some last fun surprises.

The next Alpha 5 version will be the last before the final release of the game (end of May 2017).

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Hello razing32 and thanks for your interest !
In general, as soon as a survivor is hitten by a zombie, he becomes infected... and dies. Only "Defenders" can fight against Z (by shooting them), the other survivors always flee if they're too close to a Z. When collecting supplies, if you don't use the pickup, your "explorers" are vulnerable and zombies can infect them when they are inside a building. So sending some "Defenders" beside the explorated building or using the pickup is a good idea :-) Anyway, because the game is not yet finished, I'm always looking for bugs, thanks for your post... I will analyze the behavior of explorers.

Alpha 3 In Progress : Making some script optimisation and adding some graphic improvements like Soft shadows and Ambient Occlusion.

Alpha 3 in Progress :

Adding an ambient occlusion option. The difference is subtle, but it adds a nice effect in game, I guess :-)

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Hello there,

I would like to share with you the last features added in the game !

Try the demo for free : Survive the Zombies

Alpha 2 (03/30/2017)

  • Explosive : make zombies flying away ! More details in the player guide, inside game
  • Option menu : you can set some first visuals options (smooth camera movements/shadow) depending on your system performance
  • Group and Horde of Z (from 5 to 15 zombies randomly spawned at a time).
  • Debugging and difficulties adjustments
  • Restrictions are fully operational : In the hard and expert levels you can't build/repair or collect wood during the night. In the expert level you can't repair your constructions (buildings and traps)
  • Natural needs are fully operational too (Sleeping, eating and healing) : that means you have to build a shelter, an infirmary and a canteen as soon as possible otherwise your survivors will die and... become new zombies

Alpha 1 (03/21/2017)

Now, your explorers can use a vehicle to move faster and safer :-)

Read more about the development on

Hello, in Survive the Zombies you don't direct the survivors but perform out actions and make strategic choices by clicking on the terrain tiles.
With the new Alpha 0.9 version, the player guide is updated too. I hope it helps to understand the game better.


Read the player guide, the "Inside the camp" section to understand more. This is not a bug, only a bad luck game :-) The difficulty parameters are adjusted in each releases.

When a new version is released, you have to download and extract it on your computer. There is no auto update system in the game.